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Sunday, 25 December 2011

rFactor Bloomquist Dirt Car

Here are some screen grabs of my latest work the Bloomquist Dirt Car that I have re-modeled for the guys in the Dirt Late Model Sim group. 


The car is shown running in rFactor. I also have a High Res version which I have used to bake the normal maps from, which I will post in the coming days once I have applied some materials and rendered it out.


For more information on the Dirt Late Model Sim group check out there website;  www.dirtlatemodelsim.com

Monday, 19 December 2011

1970's Style Council House for Railworks Sim

I have just completed a model of a 1970's style council house for use with the Railworks Simulation Software.


The model contains roughly 400 polygons, and has been lightmapped, within 3Ds Max.

Saturday, 17 December 2011

DSTL Real Time Ray Tracing Press Release

A project that I have worked on at XPI Simulation, which involved generating a 3D terrain model from LIDAR data and then using this model to see if it could be ray traced in real time.



For more information and some more images please follow this link;

Tuesday, 6 December 2011

Real Time Road Surface

Recently I have been doing a bit of experimentation with Road Surfaces. I have added an image of what I have managed to create.


This is a real time model which could be used in any game or simulation engine such as Unity 3D, hence why it is a view port render. It uses diffuse, normal and specular maps to achieve the look.

Friday, 2 December 2011

University of Nottingham Driving Simulator

The company that I work for XPI Simulation have just delivered its latest driving simulator to the University of Nottingham. I lead the team creating the visuals which were generated using LIDAR data to produce extremely accurate results. The Picture in Picture enables you to compare the view seen in the simulator with a real life video of the same route. Notice how the bumps of the car match up with the bumps in the real life video footage. The cars that are driving around the model are all controlled by AI.

Monday, 28 November 2011

Herring Factory Game Level

My New project that I have decided to take on in my ever decreasing spare time is to create a game level, which I will hopefully convert so that it can run using the Unity 3D game engine.

Whilst looking for inspiration I came across some photos of an abandoned Herring Factory in Iceland. I can't remember what site I got the picture from but found it doing a google search. If it happens to be yours thank you!


Anyway the plan is to use 3Ds Max to model the level and then use Unity 3D to hopefully publish the level so everyone can have a walk around! I will block the level out and then hopefully put it into unity so I should be able to see how the level feels when walking around. Then I will spend my time modelling and texturing all the assets.

Saturday, 19 November 2011

Red Bull Canimation

In my spare time I started to work on an animation to enter the Red Bull Canimation contest, (http://canimation.redbull.co.uk/), unfortunately due to work commitments I never managed to produce the animation in the specified time frame so I never got to enter my work, but I thought I may as well share what I actually produced.


You can see more images on my web site www.markshires.com

Also I produced some test animation which I uploaded to my You Tube account.
The first video clip shows my bull character falling out of the Sky, the idea being that he hadn't drank a Red Bull, so he had no 'wings'.


The second video clip shows a test animation using my Car that I created.


I used this project as a way to experiment with the Reactor physics engine inside 3Ds Max, I used the rag doll physics for the bull and the toy car physics for the car model.

Remember you can see more on my web site www.markshires.com