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Showing posts with label V-Ray. Show all posts
Showing posts with label V-Ray. Show all posts

Thursday, 29 November 2018

Highcroft - Interior Visualistion

My latest interior shot, that I have created. It's based on one of my old apartments that I used to live in. It was modeled using 3Ds Max and rendered out using V-Ray.



Thursday, 22 November 2018

Living Room Re-Design

My most recent visual, I've created this as a pre-visualisation of a re-design of my own living room, in anticipation of actual decorating it in the colour scheme, and with the displayed furniture ... one day!


All the modelling was done using 3Ds Max, and it ws rendered out using Vray.

Monday, 3 September 2018

Interior Room Set Visual

One of my recent visuals that I created showing an Interior Room set.


My brief was to create a visual of the door, in a room using a green hue colour palette. The model was created using 3Ds Max and Rendered out using Vray.

Thursday, 10 May 2012

American Civil War Exhibition Visualisation

A recently completed project of mine was to create a visualisation of an Exhibition stand, based on the American Civil War. The design was originally created by Abrams Associates Design found at www.aaexhibits.com


All the models were created using 3DS Max and rendered using Vray.



I am now looking into the possibility of creating a real-time scene, enabling the user to explore the scene and preview the exhibition. So keep an eye out for that in the not too distant future.

Wednesday, 11 April 2012

FA Cup - 3D Model

My Latest model is of the FA Cup, I was going to wait until the final to unveil it however the semi final is this coming weekend so it is as good a time as any.


The model was created using 3Ds Max and rendered using V-Ray. I have used displacement maps to create the majority of the detail.


More images can be seen on my facebook page for anyone that is interested.


Tuesday, 27 December 2011

Bloomquist Dirt Car - V-Ray Render

One of my previous posts showed a low poly dirt car model that I produced to run in rFactor for the guys at  the Dirt Late Model Sim group.

To Create this model I made a High Poly version which I then used to bake my texture and normal maps from.

Shown here are some renders of the High Poly version that I created with some materials applied and rendered out using V-Ray.


 You can see the Low Poly version running inside rFactor in one of my other previous posts. Also remember to have a look at the dirt late model sim group by visiting there website http://www.dirtlatemodelsim.com