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Showing posts with label Real time. Show all posts
Showing posts with label Real time. Show all posts

Tuesday, 18 September 2012

Warrior Tank Model

Another completed project involved me creating the centre piece for a high profile Armoured Vehicle Training Simulator. My task was to create an accurate representation of the Warrior Tank, from supplied data and photographs.

The model had to have articulated parts, such as rotating wheels, the rotating turret, the gun barrel needed to raise and lower, as well as the drivers hatch had to open and close.

To accomplish this I used the Flight Studio plugin in 3DS max which allowed me to create the required degrees of Freedom (DOF's) and different levels of detail (LOD's) required, so that it could be exported into the customers required format of OpenFlight (.flt)

The model itself is made from just under 6,000 triangles at its highest LOD. It is fully unwrapped and has 4 textures. The model shown here also has a normal and specular map applied to it.


The model itself was created for XPI Simulation Ltd, who had been awarded the contract to provide a research simulator for amoured vehicle driver training by the Defence Science and Technology Laboratory (Dstl), who are part of the Ministry of Defence (MoD). Further details can be found here; XPI Simulation.
For enquiries regarding any 3D projects, please do not hesitate to get in touch with me markshires@gmail.com and we can discus your requirements further.

Sunday, 25 March 2012

Toronto Motorsport Park (Cayuga) - Closer Look at some of the Objects

Yesterday I posted about my recently completed Race Track, Toronto Motorsport Park.

I have decided to showcase some of the assets that I have created whilst working on the track, so that you can look at them in more detail.

One of the main objects that I have created was the Grand Stands/Bleachers.

I believe this building to be the race control building but  I could be wrong.

A Metal Structure found at the start of the track.

Some generic hut building that is located over towards the main grandstands.

Now you have seen some of the more interesting objects have a look out for them around my track.

Monday, 20 February 2012

Low Poly Billboard - Game Asset

Here is a little object that I have been working on recently. It is a billboard that contains an advert to my website www.markshires.com and will be used as a way of trying to promote myself.


The Model shown is a real-time model that is displayed in-game. I hope to include this model in most of the work that I produce as a kind of watermark.


The model has been created and textured in one texture containing a colour, diffuse and a specular map, and could be used in most game engines such as Unity.


See if you can spot the billboard in my future work!

Saturday, 17 December 2011

DSTL Real Time Ray Tracing Press Release

A project that I have worked on at XPI Simulation, which involved generating a 3D terrain model from LIDAR data and then using this model to see if it could be ray traced in real time.



For more information and some more images please follow this link;

Tuesday, 6 December 2011

Real Time Road Surface

Recently I have been doing a bit of experimentation with Road Surfaces. I have added an image of what I have managed to create.


This is a real time model which could be used in any game or simulation engine such as Unity 3D, hence why it is a view port render. It uses diffuse, normal and specular maps to achieve the look.