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Showing posts with label Game Level. Show all posts
Showing posts with label Game Level. Show all posts

Monday, 8 October 2012

Museum Library Scene

Another project that I have completed involved me creating a 3D image that will be used as the background in an upcoming game, with the working title of 'The Forbidden'.


The image was created, allowing spaces for things to be placed on desks etc, in the game editor. Once I have further details about the game I will share them with you. In the meantime have a look at my previous image that was created for this game which is a Basement Lab Scene

Tuesday, 29 May 2012

Basement Lab Scene

I have recently completed a project requiring me to create a basement lab scene which took its inspiration from Frankenstein's Lab and the works of HP Lovecraft. The final images are black and white and are to be used as a background in a game.




The game has a working title of 'The Forbidden' and should be released later on this year. I will let you know further details regarding the platforms etc. as I know them.

Monday, 16 January 2012

Herring Factory Game Level (Unity 3D) - Update 3

I have been busy these last few weeks with other things, however I have still managed to do a bit of texture work on the walls of the Herring Factory. There are still some fixes to be made in the textures in that they still tile quite a bit between the different sections, which I will try to fix next. I then aim to have the small rooms at the four corners of the main hall textured and also the end walls of the main hall to be textured too, I will probably have a complete room textured then and will release a version so that you can use the Unity Web player to have a walk around.


And I still need to finish the beams of across the room too, although I am still not quite sure what to do about these!


The walkway that you can see in the bottom right corner is going to be a wire mesh walkway eventually, the texture tiles quite bad too which will be fixed shortly.


Another little problem that I have is what to actually put in the two trenches along the length of the hall way, I was thinking I could try and animate some kind of crane thing manoeuvring up and down the room, which is another reason the beams haven't been completed yet. What do you think?

Wednesday, 28 December 2011

Herring Factory Game Level (Unity 3D) - Update 2

Well as promised I have tidied up the main room of my Herring Factory Level, there are still a few issues with the model, as all the different parts are still not stitched together yet, and the modelling is not complete by a long way.

Anyway I think I have got to a point where it is getting interesting so I will share some images with you.


As you will notice I have integrated my rusty pipe model, that I showed in a previous post, the door is also in there too, but you can't really see it from my images.


You will have to excuse the lighting as it has just been placed so that you can see what is going on. Both the screen grabs are 'in game' shots straight out of Unity.

My Next plan of action is to join the two adjoining rooms at either end of the Main Hall, and also texture the walls, so that it looks more interesting. So keep an eye out for any future updates.

Monday, 26 December 2011

Herring Factory Game Level (Unity 3D) - Update 1

In between doing various other work I have also been working on a personal project of mine which is to create a sample game level which will work within Unity 3D. The inspiration for this level came from some images I found of an abandoned Herring Factory. You will find more details of this in one of my earlier blog posts.

So far I have managed to block the complete level out, I have also imported it into Unity 3D and created my camera system so that you can walk around the level and have a good look around. I have started to split the level into sections so that I only need to model certain repeated parts once. In doing so the level is a bit of a mess at the current stage and there are a fair few holes for you to fall through and a few flashing polygons. Once I have sorted these issues out I will post an update using the Unity web player so that you can all have a good look around the level for yourselves. Hopefully this will be in the next couple of days so please come back soon.

Anyway alongside this I have also created a couple of assets that will form part of my level.


The first asset that I have created is a large rusted pipe. These will be located along either side of my main room. The Image shown is just a 3Ds Max view port render. It uses Diffuse, Normal and Specular maps.


The second asset that I have created is one of the doors, that will be used in my level. The door will be a slide door, like a lift (elevator). Again the image shown is a 3Ds Max view port render. The model also uses a Diffuse, Normal and Specular Map.

Hopefully the next post I make will include a working level in which you can have a look around the Herring Factory within Unity.

If you 'like' my facebook page (on the right) then you will automatically be notified of my updates.

Monday, 28 November 2011

Herring Factory Game Level

My New project that I have decided to take on in my ever decreasing spare time is to create a game level, which I will hopefully convert so that it can run using the Unity 3D game engine.

Whilst looking for inspiration I came across some photos of an abandoned Herring Factory in Iceland. I can't remember what site I got the picture from but found it doing a google search. If it happens to be yours thank you!


Anyway the plan is to use 3Ds Max to model the level and then use Unity 3D to hopefully publish the level so everyone can have a walk around! I will block the level out and then hopefully put it into unity so I should be able to see how the level feels when walking around. Then I will spend my time modelling and texturing all the assets.