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Showing posts with label Race Track. Show all posts
Showing posts with label Race Track. Show all posts

Tuesday, 1 March 2016

Brianza JR Circuit Re-brand - rFactor

I have edited the existing Brianza JR circuit to allow me to easily change the adverts displayed on the advertisement boards shown around the track. This allows you to put in your own company logo or different company logos depending on who you are showing your simulator off to.


If you have a track that you would like to have re-branded with different logo's then please do not hesitate to get in touch and I will see what I can do.

Wednesday, 3 December 2014

Paul Fletcher International Kart - Track Updates

Last year one of my projects involved working on updating the existing Paul Fletcher International Kart track (PFI), to the current standard (at the time). The track was updated so that it would run inside of rFactor. If you are familiar with the actual track, hopefully you can spot the changes shown below that have brought the track up to its current configuration.

Break off the existing track, shortly after the first corner.

Which takes you under the newly added bridge.

A long rising corner brings you back on top of the newly added bridge that you have just passed under.

A quick downhill to rejoin with the existing track.

Further smaller changes were also made around the track, but the images show the major change that I made to the track.

Wednesday, 26 November 2014

Toronto Motorsports Park (Cayuga) - rFactor Release

The Toronto Motosports Park track, that I created a while back has finally been released and is available to download and run inside rFactor.


For further details and the link to download the track, please see my facebook page at www.facebook.com/Mark.Shires.3d

Wednesday, 12 November 2014

Area 27 Track - Jacques Villeneuve

A project that I have been working on recently involved creating a pre-visualisation of a race track designed by Jacques Villeneuve. The race track was modelled to work in rFactor, so that it could be loaded onto a simulator supplied by VRX, which enabled it to be drivable and raced upon long before development of the actual real world track was built. In doing this it allowed changes to be made to its design and layout so that it would drive exactly how Jacques had envisioned it to.

One of the latest videos showing a lap being driven of the track is shown below;



For further information regarding the development of the Area 27 Track, a further video has been produced which should give you all the information. Also watch out for my Track being used on the Simulator part way through the video.