Facebook Badge
Showing posts with label Simulator. Show all posts
Showing posts with label Simulator. Show all posts
Wednesday, 3 December 2014
Race Centre - 3D Visualisation 3
My Final Visualisation that I can share with you for now is again similar to my previous two posts, Race Centre - 3D Visualisation 1 and Race Centre - Visualisation 2, again this one is for a Race Centre showing the layout of the Simulators and making sure that they do fit into the available space. The Images also give you a good understanding of what the room will look and feel like when it is actually built up.
Again all these images have been worked on in collaboration with Triple Widescreen. Further images of all my projects can be seen on my Facebook page,
Race Centre - Visualisation 2
Following on from my previous post Race Centre - 3d Visualisation 1 here are some further samples showing a different Visualisation that I have completed.
These were also done in collaboration with Triple Widescreen.
Race Centre - 3D Visualisation 1
A project that I completed recently involved me creating a Mock-up of a race centre, showing how the simulators would be lined up, this also helped with determining how many simulators would fit inside the actual space that was available, and enabling to realise any problems before any work was actually carried out.
I have included a sample of the final 3D images showing the layout of the simulators and how the race centre could look in real life.
I have included a sample of the final 3D images showing the layout of the simulators and how the race centre could look in real life.
I have worked on several of these 3D Visualisations with a company called Triple Widescreen.
Wednesday, 12 November 2014
Area 27 Track - Jacques Villeneuve
A project that I have been working on recently involved creating a pre-visualisation of a race track designed by Jacques Villeneuve. The race track was modelled to work in rFactor, so that it could be loaded onto a simulator supplied by VRX, which enabled it to be drivable and raced upon long before development of the actual real world track was built. In doing this it allowed changes to be made to its design and layout so that it would drive exactly how Jacques had envisioned it to.
One of the latest videos showing a lap being driven of the track is shown below;
One of the latest videos showing a lap being driven of the track is shown below;
For further information regarding the development of the Area 27 Track, a further video has been produced which should give you all the information. Also watch out for my Track being used on the Simulator part way through the video.
Friday, 27 July 2012
VRX iMotion Simulator - 3D Visualisation
To find out more about the simulator, please visit www.triplewidescreen.co.uk, where you can also get hold of one!
Driving one should look a little like this, but imagine this with full motion and surround sound.
Anyway I produced several imaged that are to be used as concept visuals to give you a feel of how a simulator room will look with 10 of these simulators all set up.
As you would all agree this would be amazing! Once again to see more of my work visit my website www.markshires.com and don't forget to check out www.triplewidescreen.co.uk the home of the VRX iMotion Sim.
Tuesday, 28 February 2012
Research Driving Simulator featured on the BBC News
A Research Driving Simulator that I worked on creating the 3D graphics, was recently featured on the BBC News promoting road safety. You can see the report below,
The Driving Simulator was created for Nottingham University by XPI Simulation. A further video showing the comparison between the 3D graphics and the real world can be seen in my earlier blog post University Of Nottingham Driving Simulator
For further details visit http://www.markshires.com
For further details visit http://www.markshires.com
Monday, 19 December 2011
1970's Style Council House for Railworks Sim
I have just completed a model of a 1970's style council house for use with the Railworks Simulation Software.
The model contains roughly 400 polygons, and has been lightmapped, within 3Ds Max.
The model contains roughly 400 polygons, and has been lightmapped, within 3Ds Max.
Subscribe to:
Posts (Atom)














