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Showing posts with label Simulation. Show all posts
Showing posts with label Simulation. Show all posts

Tuesday, 1 March 2016

Laurel Valley Golf Club - 3D Golf Course Buildings

Another completed Golf Course project, this time it was Laurel Valley Golf Club. The project involved me modelling all the buildings seen around the course as well as different walls, fences and miscellaneous objects. The buildings have then been converted to work within a Golf Simulation engine.


Interlachen Country Club - Golf Course Buildings

Another completed project that I worked on was to complete all the buildings seen around the Interlachen Golf Course. This consisted of various different huts, bridges, farmhouse buildings as well as the large clubhouse building.


All the models were modelled using 3DS Max, and the polygon count was kept as low as possible to not affect the frame rate when viewed in the sim.

Monday, 29 February 2016

Modified Late Model 3D Car for rFactor

One of the projects that I have worked during last year was to produce a Modified Late Racing Car (MRC), which is a specific race series in the USA. The car has been modelled in 3DS Max, from measurements supplied by the client based on there actual car. It was then converted to run inside rFactor with the clients own car physics and racers custom skins.




Have a look at my facebook page for more images and details of other projects that I have worked on. www.facebook.com/MarkShires3d

Wednesday, 12 November 2014

Area 27 Track - Jacques Villeneuve

A project that I have been working on recently involved creating a pre-visualisation of a race track designed by Jacques Villeneuve. The race track was modelled to work in rFactor, so that it could be loaded onto a simulator supplied by VRX, which enabled it to be drivable and raced upon long before development of the actual real world track was built. In doing this it allowed changes to be made to its design and layout so that it would drive exactly how Jacques had envisioned it to.

One of the latest videos showing a lap being driven of the track is shown below;



For further information regarding the development of the Area 27 Track, a further video has been produced which should give you all the information. Also watch out for my Track being used on the Simulator part way through the video.



Tuesday, 25 September 2012

Medinah Golf Course


My Recent and biggest golf project to date was to recreate Medinah Golf Course, this project had to be done to a tight schedule as it is being used for the 2012 Ryder Cup golf tournament, which starts this week.


The project involved me creating all the buildings and objects that can be seen all around the course.

Everything had to be textured in a very specific style, as requested by the client, and all the textures were created with Normal and Specular maps.

Further Images can be seen on my facebook page, www.facebook.com/markshires3d or by visiting my website www.markshires.com.

I am available to do 3D work on a wide range of subjects, so if you would like to discuss any projects with me then please do not hesitate to get in touch with me. Full contact details can be found on my website.

Tuesday, 18 September 2012

Warrior Tank Model

Another completed project involved me creating the centre piece for a high profile Armoured Vehicle Training Simulator. My task was to create an accurate representation of the Warrior Tank, from supplied data and photographs.

The model had to have articulated parts, such as rotating wheels, the rotating turret, the gun barrel needed to raise and lower, as well as the drivers hatch had to open and close.

To accomplish this I used the Flight Studio plugin in 3DS max which allowed me to create the required degrees of Freedom (DOF's) and different levels of detail (LOD's) required, so that it could be exported into the customers required format of OpenFlight (.flt)

The model itself is made from just under 6,000 triangles at its highest LOD. It is fully unwrapped and has 4 textures. The model shown here also has a normal and specular map applied to it.


The model itself was created for XPI Simulation Ltd, who had been awarded the contract to provide a research simulator for amoured vehicle driver training by the Defence Science and Technology Laboratory (Dstl), who are part of the Ministry of Defence (MoD). Further details can be found here; XPI Simulation.
For enquiries regarding any 3D projects, please do not hesitate to get in touch with me markshires@gmail.com and we can discus your requirements further.

Monday, 17 September 2012

Whitford Golf Course

This is my second golf course that I have completed, for a golf simulation project.


The project involved me modelling and texturing all the buildings and objects around the course in 3D.


The textures had to be done in a specific style set by the client and involved creating Normal and specular maps.

I am currently working on a number of other golf courses including Medinah which hosts the Ryder Cup this year, so keep an eye on my blog and facebook page for updates very soon.

If you have any type of 3D work that you need to be completed, then please do not hesitate to get in touch and we can discuss your requirements.

Friday, 3 August 2012

Quicksilver Golf Course


I have just completed a project that involved creating the assets for the Quicksilver Golf course for use in a Golf Simulation/Game. Here are some 'in game' screen shots showing the course in all its glory.


All the building models that I created has to be textured in a certain style, all the textures had to be very clean looking, and had to include normal and specular maps for each object.


The terrain for the golf course was generated from LIDAR data.


For further details or to contact me about a possible project, please visit my website at www.markshires.com

Friday, 27 July 2012

VRX iMotion Simulator - 3D Visualisation

I have just completed a project which involved modelling and rendering a room full of VRX iMotion Simulators.
To find out more about the simulator, please visit www.triplewidescreen.co.uk, where you can also get hold of one!
Driving one should look a little like this, but imagine this with full motion and surround sound.

Anyway I produced several imaged that are to be used as concept visuals to give you a feel of how a simulator room will look with 10 of these simulators all set up.


As you would all agree this would be amazing! Once again to see more of my work visit my website www.markshires.com and don't forget to check out www.triplewidescreen.co.uk the home of the VRX iMotion Sim.

Sunday, 29 January 2012

Toyota F1 Driving Simulator

A project that I have worked on over the past few years, involved me leading a team to create the track library for the Toyota F1 Simulator. Recently a video has surfaced on YouTube showing a couple of laps of the Barcelona F1 Circuit de Catalunya.


The circuit was created from LIDAR data and is extremely accurate.


To find out more about the Toyota F1 Simulator have a look at there website which also includes a list of all the tracks that have been generated from LIDAR data.

There website can be found here Toyota Driving Simulator


Sunday, 25 December 2011

rFactor Bloomquist Dirt Car

Here are some screen grabs of my latest work the Bloomquist Dirt Car that I have re-modeled for the guys in the Dirt Late Model Sim group. 


The car is shown running in rFactor. I also have a High Res version which I have used to bake the normal maps from, which I will post in the coming days once I have applied some materials and rendered it out.


For more information on the Dirt Late Model Sim group check out there website;  www.dirtlatemodelsim.com

Monday, 19 December 2011

1970's Style Council House for Railworks Sim

I have just completed a model of a 1970's style council house for use with the Railworks Simulation Software.


The model contains roughly 400 polygons, and has been lightmapped, within 3Ds Max.

Saturday, 17 December 2011

DSTL Real Time Ray Tracing Press Release

A project that I have worked on at XPI Simulation, which involved generating a 3D terrain model from LIDAR data and then using this model to see if it could be ray traced in real time.



For more information and some more images please follow this link;

Tuesday, 6 December 2011

Real Time Road Surface

Recently I have been doing a bit of experimentation with Road Surfaces. I have added an image of what I have managed to create.


This is a real time model which could be used in any game or simulation engine such as Unity 3D, hence why it is a view port render. It uses diffuse, normal and specular maps to achieve the look.

Thursday, 20 October 2011

Radical SR8 rFactor Simulation at the London International Technology Show

I have just finished re-skinning a car that is to be used in a simulator running rFactor, which is on show at the London International Technology Show.

The Radical SR8 is a lightweight, high aero performance car represented
within ISI's rFactor simulation.


www.triplewidescreen.co.uk is using the vehicle on the VRX iMotion simulator
in partnership with Scan computers at the London International Technology
Show. Most of us will never have a chance to drive a vehicle like this, let
alone at race circuits all over the world. Now you can!