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Sunday, 26 August 2012

Stiletto Shoes Model

First Came the Hand Bag model (which you can see in a previous post), now I have created some stiletto shoes, based on designs by Christian Louboutin.


The Shoes have been created to run in the Second Life engine, and have been textured with a colour, specular and normals maps.


To see more of my work or to get in touch regarding any custom models or other projects please visit my web site www.markshires.com

Friday, 3 August 2012

Quicksilver Golf Course


I have just completed a project that involved creating the assets for the Quicksilver Golf course for use in a Golf Simulation/Game. Here are some 'in game' screen shots showing the course in all its glory.


All the building models that I created has to be textured in a certain style, all the textures had to be very clean looking, and had to include normal and specular maps for each object.


The terrain for the golf course was generated from LIDAR data.


For further details or to contact me about a possible project, please visit my website at www.markshires.com

Friday, 27 July 2012

VRX iMotion Simulator - 3D Visualisation

I have just completed a project which involved modelling and rendering a room full of VRX iMotion Simulators.
To find out more about the simulator, please visit www.triplewidescreen.co.uk, where you can also get hold of one!
Driving one should look a little like this, but imagine this with full motion and surround sound.

Anyway I produced several imaged that are to be used as concept visuals to give you a feel of how a simulator room will look with 10 of these simulators all set up.


As you would all agree this would be amazing! Once again to see more of my work visit my website www.markshires.com and don't forget to check out www.triplewidescreen.co.uk the home of the VRX iMotion Sim.

Friday, 29 June 2012

rFactor 2: WIP

Just wanted to update everyone, I am not going to say a lot about this but I am currently working on something special for rFactor 2! All I will say is think Futuristic, Blade Runner etc...

Here is a teaser of what is to come, to keep up to date with my developments as they happen 'follow me' on twitter or 'like' my facebook page.

Model Optimisation - Hand Bag Game Ready 3D Model

I have just recently finished work optimising a 3D model of a Chanel Hand bag, to be used within Second Life.

The work involved creating a low poly version from a high resolution mesh, I also baked out all the textures, and created colour, normal and specular maps which can be used in other real time engines.

Monday, 11 June 2012

European Championship Trophy

In Preparation for Euro 2012 football tournament, I thought it would be fitting to create a 3D model of the European Championship Trophy. The model has been created in 3Ds Max and rendered using Vray.
Could England actually get there Hands on the trophy? I have also created the FA Cup which you can see in one of my previous posts.

Thursday, 7 June 2012

Infinity Curl Range of Tables

I have recently completed a project which set me the task of visualising a new range of tables from a given design. The tables have been completed for the designer Constanze Schweda of KiriDesign.


The range consists of 4 Tables, each one inspired by the Japanese art of Kirigami, whereby a sheet of paper is cut and folded into a three-dimensional form. Each of the tables are designed in a way to be cut from a single sheet of steel. For further details regarding the range of tables visit www.KiriDesign.com

For further details and to see more of Constanze's work please visit her website at www.constanzeschweda.com