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Friday, 29 June 2012

Model Optimisation - Hand Bag Game Ready 3D Model

I have just recently finished work optimising a 3D model of a Chanel Hand bag, to be used within Second Life.

The work involved creating a low poly version from a high resolution mesh, I also baked out all the textures, and created colour, normal and specular maps which can be used in other real time engines.

1 comment:

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