I have just completed some work for TripleWidescreen who required me to change the advertising on a circuit which could be used inside the game engine rFactor.
I believe this was then used to show to one of their clients. The track shown is the Silverstone F1 circuit.
This is just another example of the work that I can produce, How would your logo look on a track side advert?
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Tuesday, 21 February 2012
Monday, 20 February 2012
Low Poly Billboard - Game Asset
Here is a little object that I have been working on recently. It is a billboard that contains an advert to my website www.markshires.com and will be used as a way of trying to promote myself.
The model has been created and textured in one texture containing a colour, diffuse and a specular map, and could be used in most game engines such as Unity.
See if you can spot the billboard in my future work!
The Model shown is a real-time model that is displayed in-game. I hope to include this model in most of the work that I produce as a kind of watermark.
See if you can spot the billboard in my future work!
Sunday, 19 February 2012
Robotic Arm Rig - 3Ds Max
Here is a recent rig that I have set up using 3Ds Max. I have created a Robotic Arm which will eventually be used for my Herring Factory game level. (More details to follow soon)
I have set up the rig and tested the animation and it works well so far.
I have set up the rig and tested the animation and it works well so far.
I still have to unwrap the model and then texture it, but hopefully I should be able to integrate it into Unity and get it working in my game level. Check back soon for further details.
Thursday, 2 February 2012
Toronto Motorsport Park (Cayuga) - rFactor Track
A project that I am currently working on is to reproduce the Toronto Motorsport Park race track, for use in the rFactor game.
A short video clip of what my track should look like when it is complete.
I will keep you updated as and when I have anything to share with you.
For information regarding the track please visit there website www.torontomotorsportspark.com
The Track layout is shown above which shows the three different configurations for the track.
I will keep you updated as and when I have anything to share with you.
For information regarding the track please visit there website www.torontomotorsportspark.com
Sunday, 29 January 2012
Toyota F1 Driving Simulator
A project that I have worked on over the past few years, involved me leading a team to create the track library for the Toyota F1 Simulator. Recently a video has surfaced on YouTube showing a couple of laps of the Barcelona F1 Circuit de Catalunya.
The circuit was created from LIDAR data and is extremely accurate.
The circuit was created from LIDAR data and is extremely accurate.
To find out more about the Toyota F1 Simulator have a look at there website which also includes a list of all the tracks that have been generated from LIDAR data.
There website can be found here Toyota Driving Simulator
Friday, 27 January 2012
Cell Shaded Cartoon Bull
I have been playing around with using Cell Shading lately which gives your models a cartoon look.
To experiment I have used my Bull that I modelled as part of the Canimation project.
I was quite please with the effects that I managed to produce, what do you think?
I think the bull looks quite mean, and the cell shader, adds more emphasis on the muscle contours.
To experiment I have used my Bull that I modelled as part of the Canimation project.
I think the bull looks quite mean, and the cell shader, adds more emphasis on the muscle contours.
And another view showing the back of the bull.
Monday, 16 January 2012
Herring Factory Game Level (Unity 3D) - Update 3
I have been busy these last few weeks with other things, however I have still managed to do a bit of texture work on the walls of the Herring Factory. There are still some fixes to be made in the textures in that they still tile quite a bit between the different sections, which I will try to fix next. I then aim to have the small rooms at the four corners of the main hall textured and also the end walls of the main hall to be textured too, I will probably have a complete room textured then and will release a version so that you can use the Unity Web player to have a walk around.
And I still need to finish the beams of across the room too, although I am still not quite sure what to do about these!
The walkway that you can see in the bottom right corner is going to be a wire mesh walkway eventually, the texture tiles quite bad too which will be fixed shortly.
Another little problem that I have is what to actually put in the two trenches along the length of the hall way, I was thinking I could try and animate some kind of crane thing manoeuvring up and down the room, which is another reason the beams haven't been completed yet. What do you think?
And I still need to finish the beams of across the room too, although I am still not quite sure what to do about these!
Another little problem that I have is what to actually put in the two trenches along the length of the hall way, I was thinking I could try and animate some kind of crane thing manoeuvring up and down the room, which is another reason the beams haven't been completed yet. What do you think?
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